Project Bible v1.3Evidence through 2026-10-17Public edition

The living record / Alpha Husky

What exists.
What is real.

Alpha Husky takes place in a post-rug world shaped by broken promises. This Bible documents 18 game systems across four books, separating verified work, active testing, plans and history — without turning unfinished work into a promise.

18canonical systems
4books
v1.2public edition
2026-10-17evidence through

01 / Read the record

Proof before
presentation.

The Project Bible is not a feature checklist and not a roadmap dressed up as one. It is a public view of the current Alpha Husky record, based on Alpha Husky Master Bible v1.3 REVIEWED RC2, an evidence-reviewed candidate through 17 October 2026. The manuscript is not final lore approval: disputed Part 5/D11 continuity remains open. Older evidence stays historical. Newer code does not become LIVE until the right evidence exists.

Backend truth firstPlayer state, rewards, ownership and progression stay server-authoritative.
Build ≠ device passSource, build and physical-runtime evidence stay separate.
Known limits stay visibleOpen gates are labelled instead of being hidden behind launch language.
Verified

Supported by an appropriate audit, verifier or runtime test.

In testing

Implemented or partly verified, with a current runtime/device gate still open.

Planned

Approved direction, not presented as implemented.

Historical

Real earlier state retained for the record, not current product truth.

02 / What is already real

Start with the
verified core.

These are the parts of the current product record with meaningful implementation or runtime evidence. Surface-specific limits are still shown in the dossiers below.

Missions & FIRST SIGNAL

Android vc86 passed First Signal → Rustfang → faction choice → Blood Moon lead after backend repair; full journey QA remains open.

Tactical Ops

Broken Signal, Field Ops and Dead Relay have scoped evidence. The new full player-stat Tactical profile is not yet live.

Moon Lab

The 30-floor Moon Lab challenge remains separate from the immediate new-player progression.

Builds, stats & gear

Backend-derived RPG stats, earned gear and active Pets matter; Tactical account stat integration remains an open design gate.

Blood Moon

Tower V3 passed Android vc83 focused checks; the later vc86 first-session test verified the lead, not Tower completion.

Identity & community

Share Studio, cosmetics and Pack Comms are present at evidence-scoped maturity; account and older-client QA remains open.

03 / How Alpha fits together

One world.
Connected loops.

This is a presentation map of the product, not a new mechanic or forced quest chain.

Enter Alpha
FIRST SIGNAL
Earn & equip Rustfang
Choose your faction
Explore the world
Tactical Ops
Push long-form challenges
Leave a record in the living world

04 / The complete map

18 systems.
Four books.

I

Project foundation & player entry

How Alpha defines truth, brings a player into the world and decides when the first session is actually ready.

II

Progression, combat & economy

The systems that make a run matter: progression, missions, tactical combat, pets, builds, gear and the soft economy.

III

World, factions & events

The playable world layer: map, lore, factions, living-world signals and Blood Moon.

IV

Platform, community & operations

How the same Alpha player moves across clients, how identity/community works and how the project verifies what it ships.

F01Verified

Source of truth

One server-authoritative player and honest evidence boundaries underpin every public claim.

One canonical accountBuild ≠ device QAVersioned historyNo speculative LIVE claims
F02In testing

The first minutes

First Signal comes first: earn and equip Rustfang, then choose a faction and follow the Blood Moon lead.

First Signal V2Rustfang equipChoose a factionScout hints, not forced clicks
F03Verified

Progression & Moon Lab

Moon Lab is a separate 30-floor challenge, not the compulsory next stop for an unprepared first-session player.

30-floor Moon LabThree sectorsBoss challengesFirst growth before difficulty
F04In testing

War Table & preparation

The War Table connects campaign operations and rotating Field Ops while the Hub points players to relevant next steps.

War TableCampaign vs Field OpsSaved squadsTactical Rank
F05In testing

Missions & Quest Board

First Signal has a verified narrow Android completion and earned equipment handoff; general Quest Board rewards need separate regression.

First Signal resultEarned RustfangQuest BoardServer-confirmed rewards
F06Verified

Tactical Ops

Broken Signal, The Dead Relay and three Field Ops form the tactical foundation. Full player-build power is not yet reflected in every battle.

Broken SignalThe Dead RelayField Ops / War TableBuild integration pending
F07In testing

Siege & PvP

Edge of the Chain Siege is distinct from PvE Tactical Ops and faction-frontline systems.

SiegePvP duelTerritory pressureDistinct from Field Ops
F08In testing

Teamup

Teamup is a cooperative ten-wave encounter with contribution and reward-settlement protections.

Ten wavesCo-op scalingContributionSingle reward settlement
F09Verified

Stats, builds & gear

Stats 3.0, equipment and active Pets shape RPG progression. Tactical battle still awaits a verified connection to the actual player build.

Stats 3.0Base + active Pet + gearRustfang +1 STRTactical P1 not live
F09PIn testing

Pets & companions

Adopt and activate companions, grow their levels and use them alongside your character. Evolution and consumable contracts have precise historical rules with current runtime gates.

Adoption Center V2Active Pet and ArenaEvolution: level 15Kennel / consumables
F10Verified

Economy, loot & Forge

Bones, Scrap and Rune Dust support gear, upgrades and progression. HOWL is optional and cosmetics-focused.

Bones / Scrap / Rune DustForge and upgradesEarned lootNo pay-to-win
F11In testing

World Map V2

Explore Citadel, Blackglass Reach and Iron March with Locked Horizons reserved for future discovery.

WORLD → region → activityCitadelBlackglass Reach / Iron MarchLocked Horizons
F12In testing

Factions & the living world

The Chain contains four established factions and an evolving story. Published chapters, playable missions and proposed lore remain separate.

Echo WardensInner HowlRogue BytePack Burners
F13Verified

Blood Moon Tower

Blood Moon Tower V3 has a focused Android device pass. In the current first-session flow it becomes a lead after faction selection.

Tower V3Boss, VFX, replayPost-faction objectiveEvents separately gated
F14In testing

Standalone Android & account

Standalone Android shares server-backed progression with Telegram. The latest vc86 first-session journey passed focused device QA; public release is still on hold.

Android 2.0.24 / vc86Server-backed identitySafe account switchingStore release HOLD
F15Verified

Community & Pack Comms

In-game Pack Comms and the community Telegram bot serve different purposes; community updates must follow real builds and evidence.

Pack CommsCommunity botRoad to 25Honest devlogs
F16Verified

Identity & cosmetics

Wear skins, frames and earned titles to express your role without purchasing combat superiority.

Badges / titlesEquipped skinsShare StudioSeasonal concepts
F17Verified

Engineering & proof

Source merges, builds, live backend configuration and real-device acceptance are different gates.

Safe releasesCross-client QARollbackEvidence before launch

05 / System dossiers

The current state,
without the fog.

Each dossier is deliberately shorter than the internal master. It keeps player-facing truth and evidence boundaries while excluding private operational or security-sensitive implementation details.

Source of truth

One server-authoritative player and honest evidence boundaries underpin every public claim.

What it covers

  • One canonical account
  • Build ≠ device QA
  • Versioned history
  • No speculative LIVE claims

Player route

Understand what was built, tested and still awaits approval.

Evidence boundary — 17 Oct

The v1.3 RC2 evidence review reconciles 18 sections; it is a document review, not a new game build.

Public boundary

No security internals or private operational identifiers are published.

The first minutes

First Signal comes first: earn and equip Rustfang, then choose a faction and follow the Blood Moon lead.

What it covers

  • First Signal V2
  • Rustfang equip
  • Choose a faction
  • Scout hints, not forced clicks

Player route

First Signal → earn and equip Rustfang → choose faction → find Blood Moon lead.

Evidence boundary — 17 Oct

Android vc86 (16 Oct) targeted first-session journey PASS after backend repair. Stats → Pets → Forge hinting is merged code; full end-to-end restart and cross-client acceptance remain open.

Public boundary

Full post-Tower FTUE and recovery paths remain open; no mandatory Moon Lab route for unprepared newcomers.

Progression & Moon Lab

Moon Lab is a separate 30-floor challenge, not the compulsory next stop for an unprepared first-session player.

What it covers

  • 30-floor Moon Lab
  • Three sectors
  • Boss challenges
  • First growth before difficulty

Player route

Build up, then enter the 30-floor Moon Lab challenge when ready.

Evidence boundary — 17 Oct

The 30-floor Moon Lab ladder is part of the earlier verified record; no complete fresh October floor-by-floor QA was performed.

Public boundary

The first-session path should not force Moon Lab before build growth.

War Table & preparation

The War Table connects campaign operations and rotating Field Ops while the Hub points players to relevant next steps.

What it covers

  • War Table
  • Campaign vs Field Ops
  • Saved squads
  • Tactical Rank

Player route

Select campaign missions or Field Ops from the War Table and prepare a squad.

Evidence boundary — 17 Oct

War Table, campaign-first operations and Hub navigation have implementation evidence, but latest cross-client persistence and presentation QA remain scoped.

Public boundary

War Table, Alpha Den and Hub are distinct; no fabricated progression grants.

Missions & Quest Board

First Signal has a verified narrow Android completion and earned equipment handoff; general Quest Board rewards need separate regression.

What it covers

  • First Signal result
  • Earned Rustfang
  • Quest Board
  • Server-confirmed rewards

Player route

Complete First Signal and then open the repeatable Quest Board.

Evidence boundary — 17 Oct

First Signal reward/equip passed on Android vc86; general Quest Board tiers, repeatable rewards and timers were not reverified.

Public boundary

Do not infer verified repeatable payouts or unlimited Forge items.

Tactical Ops

Broken Signal, The Dead Relay and three Field Ops form the tactical foundation. Full player-build power is not yet reflected in every battle.

What it covers

  • Broken Signal
  • The Dead Relay
  • Field Ops / War Table
  • Build integration pending

Player route

Play Broken Signal, Dead Relay or rotating Field Ops and learn from each turn.

Evidence boundary — 17 Oct

The Dead Relay three-mission Telegram completion and persistence passed 11 Oct. Fixes for iOS HUD and defeat recording merged 16 Oct; iOS-device acceptance is still open. Full account-derived Tactical P1 profile is NOT LIVE.

Public boundary

No claim of live player-stat scaling, completed balance rework or iOS fix device PASS.

Siege & PvP

Edge of the Chain Siege is distinct from PvE Tactical Ops and faction-frontline systems.

What it covers

  • Siege
  • PvP duel
  • Territory pressure
  • Distinct from Field Ops

Player route

Explore the separate Siege branch where currently available.

Evidence boundary — 17 Oct

Existing PvP contracts have earlier evidence; no dedicated 10–17 Oct PvP outcome/settlement full regression was found.

Public boundary

Story mentions of the Edge do not certify current PvP settlement.

Teamup

Teamup is a cooperative ten-wave encounter with contribution and reward-settlement protections.

What it covers

  • Ten waves
  • Co-op scaling
  • Contribution
  • Single reward settlement

Player route

Form a team for a ten-wave cooperative encounter.

Evidence boundary — 17 Oct

Ten-wave cooperative contract and contribution model retain earlier evidence; no new cross-client Teamup regression has been confirmed.

Public boundary

Future Pack Assault should not be advertised as released.

Stats, builds & gear

Stats 3.0, equipment and active Pets shape RPG progression. Tactical battle still awaits a verified connection to the actual player build.

What it covers

  • Stats 3.0
  • Base + active Pet + gear
  • Rustfang +1 STR
  • Tactical P1 not live

Player route

Use earned stat points, equipped gear and a selected active Pet to grow.

Evidence boundary — 17 Oct

Stats 3.0 and earned first stat points have targeted evidence. RPG totals combine base + Pet + gear once; the active Tactical battle does NOT yet use a full player-derived profile.

Public boundary

Never double-count active-Pet stats; Tactical integration remains gated.

Pets & companions

Adopt and activate companions, grow their levels and use them alongside your character. Evolution and consumable contracts have precise historical rules with current runtime gates.

What it covers

  • Adoption Center V2
  • Active Pet and Arena
  • Evolution: level 15
  • Kennel / consumables

Player route

Visit Pets, adopt a companion, set the active Pet and try Pet Arena. Historical evolution and training rules require live recheck.

Evidence boundary — 17 Oct

Historic evolution at Pet level 15 costs 50,000 Bones, 500 Scrap and 75 Rune Dust; 17 paths passed code verifiers, not current all-path device QA. Kennel historical L1 3h/+30 XP, L2 3h/+45, L3 6h/+100. XP Surge is +25% on one next qualifying mission, not timed. Scent Trail affects mission loot; Ice Crystal is a Forge catalyst.

Public boundary

Alpha Spirit spirit_guard has no verified battle hook; Alpha Lord remains locked. Phantom Echo is not an open market. Exact live Pet catalog, evolution, Kennel and passive execution still need QA.

Economy, loot & Forge

Bones, Scrap and Rune Dust support gear, upgrades and progression. HOWL is optional and cosmetics-focused.

What it covers

  • Bones / Scrap / Rune Dust
  • Forge and upgrades
  • Earned loot
  • No pay-to-win

Player route

Earn Bones and materials, upgrade equipment and use the Forge.

Evidence boundary — 17 Oct

The soft-economy contracts remain grounded in earlier implementation; Rustfang is an earned first-session reward, not repeatable free gear.

Public boundary

Wallet and HOWL are optional; neither buys competitive power.

World Map V2

Explore Citadel, Blackglass Reach and Iron March with Locked Horizons reserved for future discovery.

What it covers

  • WORLD → region → activity
  • Citadel
  • Blackglass Reach / Iron March
  • Locked Horizons

Player route

From World Map V2, select a region and follow currently unlocked activity markers.

Evidence boundary — 17 Oct

Android vc86 displayed the post-faction map route toward Blood Moon Tower. Every Map V2 point of interest was not retested.

Public boundary

The map is navigation, not proof of proposed geographic lore or future POIs.

Factions & the living world

The Chain contains four established factions and an evolving story. Published chapters, playable missions and proposed lore remain separate.

What it covers

  • Echo Wardens
  • Inner Howl
  • Rogue Byte
  • Pack Burners

Player route

Join Echo Wardens, Inner Howl, Rogue Byte or Pack Burners and visit Faction HQ.

Evidence boundary — 17 Oct

Four factions exist before the player's First Signal (D13). E01–E20 is a 20-event reconstruction, not 20 playable chapters; missing story bodies remain unrecovered.

Public boundary

Part 5 final wording and D11 are unresolved; Parts 6/7, Campaign Ch6/7 and other missing bodies are not invented. Betrayal Hash perpetrator unknown.

Blood Moon Tower

Blood Moon Tower V3 has a focused Android device pass. In the current first-session flow it becomes a lead after faction selection.

What it covers

  • Tower V3
  • Boss, VFX, replay
  • Post-faction objective
  • Events separately gated

Player route

After faction choice, follow the map toward Blood Moon Tower.

Evidence boundary — 17 Oct

Tower V3 passed focused Android vc83 QA. Android vc86 confirmed Tower guidance only, not a full challenge completion.

Public boundary

Whisper (lore), Tower (gameplay) and lunar events remain distinct.

Standalone Android & account

Standalone Android shares server-backed progression with Telegram. The latest vc86 first-session journey passed focused device QA; public release is still on hold.

What it covers

  • Android 2.0.24 / vc86
  • Server-backed identity
  • Safe account switching
  • Store release HOLD

Player route

Use supported Telegram or Android entry; keep recovery credentials safe.

Evidence boundary — 17 Oct

Android vc86 passed focused First Signal→Rustfang→faction→Tower-lead device QA after backend repair. Guest Recovery passed 12 staging tests but is NOT LIVE as full account recovery. Public release remains HOLD.

Public boundary

No public Play Store release, Google-linking completeness or production Guest Recovery claim.

Community & Pack Comms

In-game Pack Comms and the community Telegram bot serve different purposes; community updates must follow real builds and evidence.

What it covers

  • Pack Comms
  • Community bot
  • Road to 25
  • Honest devlogs

Player route

Join the Pack and follow evidence-backed game and community updates.

Evidence boundary — 17 Oct

Community Bot v1.3 has a 2 Oct historical checkpoint; newer knowledge and timed autonomous cadence need recheck. Road to 25 7/25 is dated 30 Sep, not a current count.

Public boundary

Never imply live community counts or bot automation PASS without fresh evidence.

Identity & cosmetics

Wear skins, frames and earned titles to express your role without purchasing combat superiority.

What it covers

  • Badges / titles
  • Equipped skins
  • Share Studio
  • Seasonal concepts

Player route

Equip identity cosmetics and share cards where supported.

Evidence boundary — 17 Oct

Share Studio and equipped-player artwork fixes merged in October; full older-client acceptance and seasonal art rollout remain open.

Public boundary

Concept skins are not in-game items until released; cosmetics provide no gameplay advantage.

Engineering & proof

Source merges, builds, live backend configuration and real-device acceptance are different gates.

What it covers

  • Safe releases
  • Cross-client QA
  • Rollback
  • Evidence before launch

Player route

Read current dated release checkpoints before treating a feature as accepted.

Evidence boundary — 17 Oct

GitHub merge, bundle build, signed APK, backend patch and real-device acceptance are distinct. The 16 Oct same-APK retest does not certify every client or backend path.

Public boundary

No sensitive logs, tokens, infrastructure details or unapproved production change.

06 / Latest Bible changes

The record
keeps moving.

Master Bible RC2 reconciled

18 chapters cross-checked; founder review remains open for disputed lore.

Tactical stat bridge explicitly gated

Dead Relay pass preserved; current client does not yet use a fully player-derived Tactical profile.

Android vc86 focused pass

First Signal through Rustfang and faction handoff passed after backend repairs; release still on hold.

Tactical iOS/defeat fixes merged

Changes landed in source; iOS phone acceptance remains open.

Source policy: the website does not auto-promote a feature because a commit exists. Status changes enter the master record first and require evidence appropriate to the claim.

The record is open. The game is the proof.

Enter Alpha.