Supported by an appropriate audit, verifier or runtime test.
The living record / Alpha Husky
What exists.
What is real.
Alpha Husky takes place in a post-rug world shaped by broken promises. This Bible documents 18 game systems across four books, separating verified work, active testing, plans and history — without turning unfinished work into a promise.
01 / Read the record
Proof before
presentation.
The Project Bible is not a feature checklist and not a roadmap dressed up as one. It is a public view of the current Alpha Husky record, based on Alpha Husky Master Bible v1.3 REVIEWED RC2, an evidence-reviewed candidate through 17 October 2026. The manuscript is not final lore approval: disputed Part 5/D11 continuity remains open. Older evidence stays historical. Newer code does not become LIVE until the right evidence exists.
Implemented or partly verified, with a current runtime/device gate still open.
Approved direction, not presented as implemented.
Real earlier state retained for the record, not current product truth.
02 / What is already real
Start with the
verified core.
These are the parts of the current product record with meaningful implementation or runtime evidence. Surface-specific limits are still shown in the dossiers below.
Missions & FIRST SIGNAL
Android vc86 passed First Signal → Rustfang → faction choice → Blood Moon lead after backend repair; full journey QA remains open.
Tactical Ops
Broken Signal, Field Ops and Dead Relay have scoped evidence. The new full player-stat Tactical profile is not yet live.
Moon Lab
The 30-floor Moon Lab challenge remains separate from the immediate new-player progression.
Builds, stats & gear
Backend-derived RPG stats, earned gear and active Pets matter; Tactical account stat integration remains an open design gate.
Blood Moon
Tower V3 passed Android vc83 focused checks; the later vc86 first-session test verified the lead, not Tower completion.
Identity & community
Share Studio, cosmetics and Pack Comms are present at evidence-scoped maturity; account and older-client QA remains open.
03 / How Alpha fits together
One world.
Connected loops.
This is a presentation map of the product, not a new mechanic or forced quest chain.
04 / The complete map
18 systems.
Four books.
Project foundation & player entry
How Alpha defines truth, brings a player into the world and decides when the first session is actually ready.
Progression, combat & economy
The systems that make a run matter: progression, missions, tactical combat, pets, builds, gear and the soft economy.
World, factions & events
The playable world layer: map, lore, factions, living-world signals and Blood Moon.
Platform, community & operations
How the same Alpha player moves across clients, how identity/community works and how the project verifies what it ships.
Source of truth
One server-authoritative player and honest evidence boundaries underpin every public claim.
The first minutes
First Signal comes first: earn and equip Rustfang, then choose a faction and follow the Blood Moon lead.
Progression & Moon Lab
Moon Lab is a separate 30-floor challenge, not the compulsory next stop for an unprepared first-session player.
War Table & preparation
The War Table connects campaign operations and rotating Field Ops while the Hub points players to relevant next steps.
Missions & Quest Board
First Signal has a verified narrow Android completion and earned equipment handoff; general Quest Board rewards need separate regression.
Tactical Ops
Broken Signal, The Dead Relay and three Field Ops form the tactical foundation. Full player-build power is not yet reflected in every battle.
Siege & PvP
Edge of the Chain Siege is distinct from PvE Tactical Ops and faction-frontline systems.
Teamup
Teamup is a cooperative ten-wave encounter with contribution and reward-settlement protections.
Stats, builds & gear
Stats 3.0, equipment and active Pets shape RPG progression. Tactical battle still awaits a verified connection to the actual player build.
Pets & companions
Adopt and activate companions, grow their levels and use them alongside your character. Evolution and consumable contracts have precise historical rules with current runtime gates.
Economy, loot & Forge
Bones, Scrap and Rune Dust support gear, upgrades and progression. HOWL is optional and cosmetics-focused.
World Map V2
Explore Citadel, Blackglass Reach and Iron March with Locked Horizons reserved for future discovery.
Factions & the living world
The Chain contains four established factions and an evolving story. Published chapters, playable missions and proposed lore remain separate.
Blood Moon Tower
Blood Moon Tower V3 has a focused Android device pass. In the current first-session flow it becomes a lead after faction selection.
Standalone Android & account
Standalone Android shares server-backed progression with Telegram. The latest vc86 first-session journey passed focused device QA; public release is still on hold.
Community & Pack Comms
In-game Pack Comms and the community Telegram bot serve different purposes; community updates must follow real builds and evidence.
Identity & cosmetics
Wear skins, frames and earned titles to express your role without purchasing combat superiority.
Engineering & proof
Source merges, builds, live backend configuration and real-device acceptance are different gates.
05 / System dossiers
The current state,
without the fog.
Each dossier is deliberately shorter than the internal master. It keeps player-facing truth and evidence boundaries while excluding private operational or security-sensitive implementation details.
Source of truth
One server-authoritative player and honest evidence boundaries underpin every public claim.
The first minutes
First Signal comes first: earn and equip Rustfang, then choose a faction and follow the Blood Moon lead.
Progression & Moon Lab
Moon Lab is a separate 30-floor challenge, not the compulsory next stop for an unprepared first-session player.
War Table & preparation
The War Table connects campaign operations and rotating Field Ops while the Hub points players to relevant next steps.
Missions & Quest Board
First Signal has a verified narrow Android completion and earned equipment handoff; general Quest Board rewards need separate regression.
Tactical Ops
Broken Signal, The Dead Relay and three Field Ops form the tactical foundation. Full player-build power is not yet reflected in every battle.
Siege & PvP
Edge of the Chain Siege is distinct from PvE Tactical Ops and faction-frontline systems.
Teamup
Teamup is a cooperative ten-wave encounter with contribution and reward-settlement protections.
Stats, builds & gear
Stats 3.0, equipment and active Pets shape RPG progression. Tactical battle still awaits a verified connection to the actual player build.
Pets & companions
Adopt and activate companions, grow their levels and use them alongside your character. Evolution and consumable contracts have precise historical rules with current runtime gates.
Economy, loot & Forge
Bones, Scrap and Rune Dust support gear, upgrades and progression. HOWL is optional and cosmetics-focused.
World Map V2
Explore Citadel, Blackglass Reach and Iron March with Locked Horizons reserved for future discovery.
Factions & the living world
The Chain contains four established factions and an evolving story. Published chapters, playable missions and proposed lore remain separate.
Blood Moon Tower
Blood Moon Tower V3 has a focused Android device pass. In the current first-session flow it becomes a lead after faction selection.
Standalone Android & account
Standalone Android shares server-backed progression with Telegram. The latest vc86 first-session journey passed focused device QA; public release is still on hold.
Community & Pack Comms
In-game Pack Comms and the community Telegram bot serve different purposes; community updates must follow real builds and evidence.
Identity & cosmetics
Wear skins, frames and earned titles to express your role without purchasing combat superiority.
Engineering & proof
Source merges, builds, live backend configuration and real-device acceptance are different gates.
06 / Latest Bible changes
The record
keeps moving.
Master Bible RC2 reconciled
18 chapters cross-checked; founder review remains open for disputed lore.
Tactical stat bridge explicitly gated
Dead Relay pass preserved; current client does not yet use a fully player-derived Tactical profile.
Android vc86 focused pass
First Signal through Rustfang and faction handoff passed after backend repairs; release still on hold.
Tactical iOS/defeat fixes merged
Changes landed in source; iOS phone acceptance remains open.
Source policy: the website does not auto-promote a feature because a commit exists. Status changes enter the master record first and require evidence appropriate to the claim.