Why Alpha Husky Is Different

A builder’s note from Alpha Dev — v0.2 (Oct 15, 2025)

TL;DR

Playable from day one. Not just a token: a live Telegram mini‑game + WebApp with Moon Lab (Fortress) already playable; Vault and Quest Board in MVP testing; Dojo UI live (server feed rolling out).

Ship > Hype. Public build notes (#HowlItsMade), lean roadmap (Shipped / In progress / Next / Backlog / Paused) and proof digests.

Fair contribution. CP with Definitions of Done and proof links; allocations tied to shipped milestones.

Ethical tokenomics. 25M supply; 10M locked; gradual LP; founder/team/community splits; vesting aligned to deliveries.

What we’re building (in one breath)

Alpha Husky is a tribal‑tech, story‑driven mini‑game on Solana with a living WebApp. Players run missions, craft via salvage/forge loops, unlock regions with key shards, and face tiered trials in Moon Lab. The token is a by‑product of utility and community — not the other way around.

Core Differentiators

  1. Lore‑first utility, not utility‑last lore

    Ongoing worldbuilding (Alpha, Shadow Agent, Blood‑Moon Whisper, Founder Set, etc.) directly feeds gameplay loops and collectible moments (e.g., Photo‑Relic events around Full Moons). Visual language stays consistent: heterochromia (cyan/amber), cool moonlight with cyan/violet rim, tribal‑post‑apocalyptic kit across UI and promos.

  2. A working loop you can touch today

    Telegram WebApp: interactive map (pins/hotspots, anti‑collision labels), building modals, region gating.

    Status by building

    • Moon Lab (Fortress — C tiers): Live. Cooldowns and next‑opponent display. Known issue: legacy HP miscalc (1 HP) — fix rolling out.
    • Abandoned Wallets (Vault): MVP / early loop live.
    • Broken Contracts (Quest Board): MVP in testing — endpoints exist; full progress wiring In progress.
    • Testnet Wastes (Dojo): UI live (30/60 s, DPS ring, sparkline, crit marks); server feed rolling out (window.Dojo.feed() → backend).

    Forge Week shipped

    • Keys & universal_key_shards migration (UI buttons + bulk migrators).
    • Materials: Scrap, Rune Dust; upgrades to ★5; reforge & fuse (daily limits).
    • Daily consumables rotation; backpack cap live; stash overflow QA in progress.

    Endpoints (prod) /webapp/state, /webapp/daily/state, /webapp/daily/action, /webapp/building/state|start|resolve, /webapp/action (bridge).

    Integrity Signed state tokens + Telegram WebApp HMAC (the 401 BAD_HASH case fixed & documented).

    Receipts

    Optional artifacts to embed on the page: a 10–15 s Moon Lab → Dojo clip; a redacted JSON showing regionsUnlocked + universal_key_shards.

    Redacted JSON (example)
    {
      "regionsUnlocked": ["Moon Lab", "Testnet Wastes"],
      "universal_key_shards": 5
    }
  3. Transparent operations

    #HowlItsMade daily/weekly notes: what shipped, what slipped, what’s next. Lean roadmap (no fake dates): every line has a Definition of Done and a proof/link. Telemetry intent: lightweight /webapp/telemetry (events + meta) with opt‑in privacy to measure real usage — not vanity metrics.

  4. Fair contribution & anti‑fake hype

    CP buckets: Docs, Lore, Ops, Raids, Art, Code, Community. Every task requires DoD + reviewer + proof link. Proof digest: daily/weekly depending on load; no “screenshot‑only” claims — require on‑chain/platform traces. Ledger (append‑only) planned for rewards/sinks (public extract).

  5. Ethical tokenomics & launch posture

    Supply 25,000,000; 10,000,000 locked. Indicative splits: Community ~33%, Liquidity ~23% (added gradually), Founder ~15%, Team ~14%, Dev ~10%, Marketing ~5%. Vesting: milestone‑based; cliff/stream details in the pre‑TGE brief. TGE window: around a Full Moon; we’ll announce ≥72 h in advance. LP discipline: top‑ups for real progress, not marketing spikes.

  6. Small, accountable team

    Solo‑core: Alpha Dev (ops, code, art direction). Active collaborators (mapped to receipts): EddieWize (Alpha Herald), JT (Cherenkov Warden); other friends of the project as available. Availability varies; we settle on receipts over titles.

  7. Honest constraints — the warts

    Small test cohort (on the order of a few DAU) — intentionally product‑first.

    • Infra lean: VPS + Cloudflare Tunnel + Vercel.
    • Known tech debt: stars/backpack QA (stash overflow), image pipeline, backup hygiene.
    • Known bug: Moon Lab HP miscalc (1 HP) — fix rolling out.
    • Feature backlog exists by design — “Next” is not marketed as “Shipped”.

Status Matrix

Module Status
Moon Lab (Fortress) Shipped — bugfix rolling out
Vault (Abandoned Wallets) MVP (Shipped‑Early)
Quest Board (Broken Contracts) In progress (MVP test)
Dojo UI Shipped, server feed In progress
Telemetry (D7) Next
Ledger lite Next
Global Reset (pre‑Season 0) Next

FAQ

“Global Reset?”

Yes — before Season 0, to equalise start state and telemetry.

“Is this short‑term?”

No. We’ve shipped continuously through 2025 with public notes and receipts; scope grows iteratively.

“Utility beyond token?”

Yes. Play loops, region unlocking, salvage/forge economy, daily quests, fortress trials. The token amplifies; it doesn’t replace.

“Which chain?”

Core on Solana. We adopt patterns that help users (e.g., mini‑app standards) without chasing buzzwords.

“Privacy?”

We store game state linked to Telegram user id; no data selling; simple backups (manual + weekly snapshot).

“Rug risk?”

Countered by public receipts, gradual LP, vesting, and open building.

Changelog Snapshot (Sep → Oct 2025)

Next up: telemetry + tuning (D7), ledger lite, clean migration flows, Moon Lab polish, snapshot Season 0 Points, player reset (pre‑S0).

Links

— Alpha Dev “Brick by brick. One Pack.”