A builder’s note from Alpha Dev — v0.2 (Oct 15, 2025)
Playable from day one. Not just a token: a live Telegram mini‑game + WebApp with Moon Lab (Fortress) already playable; Vault and Quest Board in MVP testing; Dojo UI live (server feed rolling out).
Ship > Hype. Public build notes (#HowlItsMade), lean roadmap (Shipped / In progress / Next / Backlog / Paused) and proof digests.
Fair contribution. CP with Definitions of Done and proof links; allocations tied to shipped milestones.
Ethical tokenomics. 25M supply; 10M locked; gradual LP; founder/team/community splits; vesting aligned to deliveries.
Alpha Husky is a tribal‑tech, story‑driven mini‑game on Solana with a living WebApp. Players run missions, craft via salvage/forge loops, unlock regions with key shards, and face tiered trials in Moon Lab. The token is a by‑product of utility and community — not the other way around.
Ongoing worldbuilding (Alpha, Shadow Agent, Blood‑Moon Whisper, Founder Set, etc.) directly feeds gameplay loops and collectible moments (e.g., Photo‑Relic events around Full Moons). Visual language stays consistent: heterochromia (cyan/amber), cool moonlight with cyan/violet rim, tribal‑post‑apocalyptic kit across UI and promos.
Telegram WebApp: interactive map (pins/hotspots, anti‑collision labels), building modals, region gating.
Status by building
Forge Week shipped
Endpoints (prod) /webapp/state, /webapp/daily/state, /webapp/daily/action, /webapp/building/state|start|resolve, /webapp/action (bridge).
Integrity Signed state tokens + Telegram WebApp HMAC (the 401 BAD_HASH case fixed & documented).
Receipts
Optional artifacts to embed on the page: a 10–15 s Moon Lab → Dojo clip; a redacted JSON showing regionsUnlocked + universal_key_shards.
{
"regionsUnlocked": ["Moon Lab", "Testnet Wastes"],
"universal_key_shards": 5
}
#HowlItsMade daily/weekly notes: what shipped, what slipped, what’s next. Lean roadmap (no fake dates): every line has a Definition of Done and a proof/link. Telemetry intent: lightweight /webapp/telemetry (events + meta) with opt‑in privacy to measure real usage — not vanity metrics.
CP buckets: Docs, Lore, Ops, Raids, Art, Code, Community. Every task requires DoD + reviewer + proof link. Proof digest: daily/weekly depending on load; no “screenshot‑only” claims — require on‑chain/platform traces. Ledger (append‑only) planned for rewards/sinks (public extract).
Supply 25,000,000; 10,000,000 locked. Indicative splits: Community ~33%, Liquidity ~23% (added gradually), Founder ~15%, Team ~14%, Dev ~10%, Marketing ~5%. Vesting: milestone‑based; cliff/stream details in the pre‑TGE brief. TGE window: around a Full Moon; we’ll announce ≥72 h in advance. LP discipline: top‑ups for real progress, not marketing spikes.
Solo‑core: Alpha Dev (ops, code, art direction). Active collaborators (mapped to receipts): EddieWize (Alpha Herald), JT (Cherenkov Warden); other friends of the project as available. Availability varies; we settle on receipts over titles.
Small test cohort (on the order of a few DAU) — intentionally product‑first.
| Module | Status |
|---|---|
| Moon Lab (Fortress) | Shipped — bugfix rolling out |
| Vault (Abandoned Wallets) | MVP (Shipped‑Early) |
| Quest Board (Broken Contracts) | In progress (MVP test) |
| Dojo | UI Shipped, server feed In progress |
| Telemetry (D7) | Next |
| Ledger lite | Next |
| Global Reset (pre‑Season 0) | Next |
Yes — before Season 0, to equalise start state and telemetry.
No. We’ve shipped continuously through 2025 with public notes and receipts; scope grows iteratively.
Yes. Play loops, region unlocking, salvage/forge economy, daily quests, fortress trials. The token amplifies; it doesn’t replace.
Core on Solana. We adopt patterns that help users (e.g., mini‑app standards) without chasing buzzwords.
We store game state linked to Telegram user id; no data selling; simple backups (manual + weekly snapshot).
Countered by public receipts, gradual LP, vesting, and open building.
Next up: telemetry + tuning (D7), ledger lite, clean migration flows, Moon Lab polish, snapshot Season 0 Points, player reset (pre‑S0).
— Alpha Dev “Brick by brick. One Pack.”